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I Am Still Alive (Second Draft)
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Fangs of Sekhmet (First Draft)
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Adventures of Setna (First Draft)
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The Jinn Next Door (First Draft)
8%
I Am Still Alive (Second Draft)
45%
Fangs of Sekhmet (First Draft)
50%
Adventures of Setna (First Draft)
4%
The Jinn Next Door (First Draft)
8%
Ancient myths and modern fantasy epics alike are often enriched by the presence of a benevolent guide—someone whose profound wisdom, unwavering kindness, and steady hand steer the hero toward victory. This wise old master archetype has its roots in storytelling traditions from across the globe, appearing in legends, folktales, and contemporary fictional works. From Merlin guiding King Arthur to Uncle Ben and his famous words, the role of this figure is to both shape the protagonist’s inner compass and provide valuable lessons for survival in challenging worlds.
In this essay, we’ll explore three key aspects of FromSoftware’s storytelling. First, we’ll examine how the design of the game’s environments—from crumbling castles to scattered ruins—communicates important details about the plot and world. Second, we’ll look at how NPCs contribute to the story with their cryptic dialogue and subtle character interactions. Finally, we’ll discuss how item descriptions and hidden lore details expand the game’s universe and enrich the player’s experience. By exploring these elements, we can understand why FromSoftware’s storytelling resonates with so many players and creates a gaming experience that is open-ended, personal, and endlessly engaging.
I am very excited to announce that Kirkus Reviews liked my YA fantasy debut, Treasures of Egypt: The Spear & the Scythe.
The StoryGraph giveaway is now live!
This is your chance to be one of 25 lucky winners who’ll get a free copy of Treasures of Egypt: The Spear & the Scythe + 7 gifts!
Fantasy stories have a special way of transporting people to amazing worlds where almost anything can happen. These worlds capture our imagination because they act like huge stages where regular characters can turn into heroes, villains, legends, or even…